Full map overlay of 3d maze screensaver
This situation she finds herself in affords her new abilities along the way. The character finds herself in a building called the Federal Bureau of Control (FBC)… it’s this video game’s equivalent of the FBI or CIA… with the added twist of also investigating all things of a supernatural nature. The story is essentially there to support the character’s gaining of new abilities, not the other way around. It primarily exists for the purpose of creating this video game. The story in this game is mostly utilitarian. It’s a fairly standard and cliché setup for a video game. It’s obvious that this setup is leading to a final boss level where you’ll have to close out the game using many, if not all of the character’s abilities to defeat that final boss. Basically, as you find and gain abilities, your character’s strength grows.
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The game is much like other similar superhero games like the Infamous series, The Darkness series and, to a lesser extent, Ubisoft’s Assassin’s Creed series. That’s how the skill tree opens and progresses.
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The player character remains in full control of their faculties and remains sane and able to ward off any evil that may be part of the object.Īs you might surmise, as you progress and find more and more power objects, the player character grows in strength and abilities. In this video game, this object situation does not similarly exist. However, in those aforementioned TV series, their objects not only gave the person a supernatural ability, it typically sapped the good out of the person leaving only evil behind. These everyday power objects not only allow people to harness the supernatural forces within, these objects bestow unique abilities upon the bearer. In this same vein, the game world in Control has this same problem. Both of these TV series revolved everyday objects imbued with a supernatural element that, if harnessed, would typically lead to wanton destruction. In this sense, the game ripped off Friday the 13th The Series and Warehouse 13. These are everyday objects that contain a supernatural force.
Basically, your player character, Jesse, is thrown into a world of objects dubbed O.o.P.
Not so much the control you might expect, but the control that the game designers want you to come to know. Let’s explore.Ĭontrol is a game about, well, control of sorts. Unfortunately, it’s an average third person shooter with a lot of problematic game design elements sporting one almost redeeming concept. 505 Studio’s Control is game that seems like it should have been a good game.